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PDAs, Phones & Smart Devices Faultline: Apple case against HTC could be the defining patent case for touch
Mar 6, 2010 – By Rethink Research

We must admit that the issue of Apple patents in interface design is rather a vexatious one and it is so because of how patent law tends to work. While we have said in our opinion that Apple is caught dead to rights in dealings with Nokia, that may not be the case with HTC, the object of the latest Apple legal action, and that will strike at the heart of Google more than anyone else, and the emerging Android devices.  
 
If Apple and Nokia slug it out for a year or so, and if it turns out that Apple really cannot make a phone at all – GSM or 3G or 4G – without paying Nokia royalties, it may settle for a patent swap, and license its own multi-touch designs to Nokia. This is something that Apple could get turned over on in deals with Qualcomm and Ericsson as well. But few other companies can claim that they have an essential patent that has the power to stop Apple selling the iPhone if not licensed.  
 
Even if Apple paid a reasonable fee to these companies (they have promised they would be reasonable and consistent in order to get them to be part of these standards) then Apple might find itself relieved of no more than $1 billion, in a worst case. It has so much money that this would not hurt the Apple share price – well perhaps jot, but not much.  
 
But in the case of HTC, Apple can initially refuse to license its technology (even though that’s what patenting is all about) or would settle either in or out of court for an amount considered sufficient to remedy the situation. Of course HTC is fronting the Android efforts and has made almost half of the Android devices out there. Motorola would then be the natural next target for Apple if it was truly hunting its potential nemesis in Google Android.  
 
Any jury setting awards would have to consider how much more the device was worth for having these patents. That’s not to say for having a touch screen, because Apple has invented no part of the touch screen – it buys those from others. This is just the multi-touch patent. So touch, the ability to recognize gestures and the process by which touch was picked up – capacitive or resistive – have no part in this equation.  
 
Typically that comes down to the highly specific use that Apple has put touch to, which its own main patent describes as “a scrolling heuristic for determining that the one or more finger contacts correspond to a one-dimensional vertical screen scrolling command rather than a two-dimensional screen translation command based on an angle of initial movement of a finger contact with respect to the touch screen display”  
 
The truth is that even this patent, awarded a year ago by the US patent office would eventually come under scrutiny because other patents awarded outside the US have not been consulted prior to awarding it, and there is a complex layering of touch patents going back to the 1960s starting with single touch screens and driving on to the development of touch screens for phones, played with in the early 90s and triggered in 2007 with the launches of the LG Prada first and later the Apple iPhone.  
 
There have been phones with touch screens as far back as 1992, but always they relied on single touch to trigger an activity. The idea that the processor first looked at the angle at which your finger arrives, whether or not another finger arrives virtually at the same time, and calculates what outcome you want from both of their movements (such as the pinching movement) is all new. But it is not only down to Apple.  
 
Taiwan chip designer Elan Microelectronics sued Apple in the US a year ago saying that it owned the rights which allowed the detection of the finger on a touchscreen or touchpad. It seems odd that Apple can successfully sue for its gesture controls, when it relies on other technologies on which it doesn’t pay any royalties.  
 
Elan won a similar legal action against Synaptics, a company that has set itself up as the alternative to the Apple gesture controls and which has its own gesture patents – albeit they are slightly different from the actual commands that Apple has settled on.  
 
We have to ask ourselves, if all touch handsets want to have pinch and zoom and all the other Apple commands, then perhaps the Apple invention is significant, because it becomes the de facto standard. But if alternative but similar approaches are just as good, then there is a huge body of work in gesture control acting as prior and parallel art to Apple’s work.  
 
Blackberry and Sony both claim to each have multi-touch patents, Microsoft has some patents in the area and even a French company Stantum has said it has a complete set of gesture controls.  
 
GestureTek clearly has patents in this area and has licensed them to both Microsoft and Sony, but here it has taken gesture into 3D areas, so that the device can “see” gestures and this is what Sony put into its Eye Toy about five years ago before Apple considered making its own phones. This idea of 3D gestures is definitely coming. We talked last week about Texas Instruments offering a technology demonstrator whereby finger movements on projected images could be used for controls and rumors this week are that Apple plans to use non-touching gestures as controls in subsequent iPhone generations.  
 
So clearly who owns patents in this areas is going to become increasingly complicated.  
 
The simplest outcome would be that everyone agreed to a patent pooling of touch screen and gesture patents that are essential to making a phone work, and then split a set royalty between those companies. This is, for instance, how MPEG codecs are licensed. GSM phone technology is licensed in a similar way except companies like Qualcomm refuse to join such patent pools and went and did their own deals, above and beyond the pools. 3G has a patent pooling effort, but it can be sabotaged by any one of the major patent holders at any stage. LTE has had a more coordinated effort, whereby if a technology supplier refused to license through a patent pool, then the standards body picked a different technology.  
 
In the absence of a patent pool, the whole thing becomes court bound and opportunistic, and everyone just uses whatever technology they like, and buys very little in the way of patent licenses, and hopes for the best.  
 
It would be tough to prove that Apple invented any gesture controls, despite being awarded a patent, but the fact that it is the Apple controls that everyone wants to copy, gives it a special position in this debate, and while we tend to think the Nokia’s of this world are immune, smaller, less patent rich, Android-supporters are not so immune.  
 
Which is perhaps why Apple has gone after HTC not for a single patent, but for 20, all related to the iPhone user interface. The lawsuit was filed with both the US International Trade Commission and in US District Court in Delaware.  
 
We don’t think the Nokia case, either way around, will ever see the inside of a courtroom and Apple will eventually settle and it will give Nokia a huge advantage in bringing gesture controls to market. The case is Nokia on the attack and Apple on the defensive. But this HTC case may be far more significant for Apple, in terms of keeping its direct copycats out of the market and off Android, and this could be the case that goes on to define licensing for these patents among all the smaller handsets vendors.

Courtesy Rethink Research.



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